Europa Universalis | |
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Cover art of Europa Universalis |
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Developer(s) | Paradox Interactive |
Publisher(s) | |
Engine | Europa Engine |
Platform(s) | Microsoft Windows |
Release date(s) | March 14, 2000 |
Genre(s) | Real-time strategy Grand strategy |
Mode(s) | Single player Multiplayer |
Rating(s) | ESRB: E (Everyone) OFLC: G8+ |
Media/distribution | 1 CD-ROM |
System requirements
64 MB RAM, 2X CD-ROM drive, DirectX 7.0, Windows 95 |
Europa Universalis (EU) is a grand strategy video game released on March 14, 2000[1] by Paradox Interactive and distributed in North America by Strategy First. Originally based on a French board game of the same name by Philippe Thibault, Europa Universalis lets the player take control of one of seven European nations (others are available in different scenarios) from 1492 to 1792, expanding its power through military might, diplomacy, and colonial wealth. The game takes place on a map divided into approximately 1,500 provinces, and proceeds in a pausable real time format. The lead game programmer was Johan Andersson.
The game became a surprise hit for its depth and strategy. Paradox used this sudden success to springboard other titles such as Victoria, Crusader Kings, and Hearts of Iron.
Europa Universalis was followed by Europa Universalis II and Europa Universalis III as well as Europa Universalis: Rome.
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